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dc.contributor.authorΒλάχος, Ηλίας
dc.date.accessioned2025-01-10T13:01:26Z
dc.date.available2025-01-10T13:01:26Z
dc.date.issued2024-10
dc.identifier.urihttps://dspace.uowm.gr/xmlui/handle/123456789/5204
dc.description.abstractThis study introduces a pioneering method for realizing three-dimensional animation within a scene through the integration of lighting and textures. The innovative approach is anchored in the avant-garde architectural framework of Entity-Component-System (ECS) and scene graph design. These cutting-edge techniques are implemented with the aid of the revolutionary educational toolkit, Elements, complemented by the pyECSS and pyGLV libraries also provided by Elements. The study meticulously dissects each programming and mathematical facet of the implementation process. This includes elucidation on how to seamlessly incorporate the astroboy and robot arm model, effectively manage lighting parameters, orchestrate animation sequences, and finally, harmonize these multifaceted elements to produce the desired visual outcome. The codebase, crafted in Python and GLSL, leverages the capabilities of the Elements libraries mentioned earlier, as well as the pyassimp library for efficient model importation. The synergy of these components not only demonstrates the versatility of the proposed methodology but also underscores its potential for advancing the field of three-dimensional graphics and animation.en_US
dc.description.sponsorshipΕπιβλέπων καθηγητής : Πρωτοψάλτης Αντώνιοςen_US
dc.language.isoen_USen_US
dc.publisherΒλάχος, Ηλίαςen_US
dc.subjectThree-dimensional animationen_US
dc.subjectPhong lightingen_US
dc.subjectEntity- Component-System (ECS)en_US
dc.subjectScene graph designen_US
dc.titleΑλγόριθμοι σχεδιοκίνησης 3Δ μοντέλων με σκελετό, στη GPU, με το εκπαιδευτικό Framework Elementsen_US
dc.title.alternativeGPU-enabled rigged model animation in Elements frameworken_US
dc.typeThesisen_US


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